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Skyrim display room mod

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So much that VR still comes to mind as a costly, risky and somewhat convoluted investment. These complications were enough to push back buyers. Adding to the push backs were overhead PC costs and room-scale sensors. It then became inaccessible to everyone excited about trying VR. As the virtual reality market gained footing, observers slowly became consumers.īut as I previously wrote, VR made a wrong impression when it hit store shelves for the first time, touting itself as a highly premium gaming experience. To simply put it: things have drastically changed for the better since VR exploded in 2016. The bar for VR tech was raised, but it also became easier for anyone to reach.

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These are the biggest barriers for consumers looking to join VR in 2021.

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Note: This feature is part of a series to inform readers about Virtual Reality (VR) content, ecosystem and concepts.