So much that VR still comes to mind as a costly, risky and somewhat convoluted investment. These complications were enough to push back buyers. Adding to the push backs were overhead PC costs and room-scale sensors. It then became inaccessible to everyone excited about trying VR. As the virtual reality market gained footing, observers slowly became consumers.īut as I previously wrote, VR made a wrong impression when it hit store shelves for the first time, touting itself as a highly premium gaming experience. To simply put it: things have drastically changed for the better since VR exploded in 2016. The bar for VR tech was raised, but it also became easier for anyone to reach.
These are the biggest barriers for consumers looking to join VR in 2021.
Note: This feature is part of a series to inform readers about Virtual Reality (VR) content, ecosystem and concepts.